Biomes


Each realm and Mirae world consists of one or more biomes - large geographic areas shaped by environmental conditions such as temperature, rainfall, elevation, and magical potency.


All existing biomes can be quicly recognised and classified using 6

Temperature Evapotranspiration Precipitation Elevation Biosphere Magic
0 Superpolar Aquatic Scant Belowland Barren Null
1 Polar Superhumid Light Lowland Sparse Whispering
2 Subpolar Perhumid Moderate Low Elevation Grassy Glimmering
3 Boreal Humid Seasonal Submontane Wooded Enchanted
4 Temperate Subhumid Frequent Montane Forested Wyrd
5 Subtropical Subarid Heavy Highland Lush Bewitched
6 Tropical Arid Intense Subalpine Diverse Mystic
7 Supertropical Perarid Torrential Alpine Dense Arcane
8 Subvolcanic Superarid Deluge Subnival Jungled Eldritch
10 Volcanic Dead Monsoonal Nival Overgrown Transcendent

Temperature

Classification based on the annual average temperatures within the biome.

  • Superpolar - Extremely cold regions with an annual average of less than -40°C.
  • Polar - Very cold climates with an annual average of less than -15°C.
  • Subpolar - Cold regions with an annual average of less than -5°C.
  • Boreal - Cold temperate climates with significant seasonal variation and an annual average of less than 0°C.
  • Temperate - Moderate climates with distinct seasons and an annual average of more than 0°C.
  • Subtropical - Warm climates with an annual average of more than 15°C.
  • Tropical - Hot climates with little temperature variation and an annual average of more than 25°C.
  • Supertropical - Very hot regions with extreme temperatures and an annual average of more than 40°C.
  • Subvolcanic - Extremely hot areas with an annual average of more than 70°C.
  • Volcanic - The hottest climates without any significant variation and with an annual average of more than 90°C.

Evapotranspiration

Classification that reflects the rate at which water is lost from the biome.

  • Aquatic - Water environments; near 0% loss.
  • Superhumid - Extremely wet environments; up to 10% loss.
  • Perhumid - Very wet environments; up to 20% loss.
  • Humid - Areas with balanced moisture levels; up to 30% loss.
  • Subhumid - Moderately wet environments with occasional dry periods; up to 50% loss.
  • Subarid - Drier regions, where evapotranspiration exceeds rainfall; more than 50% loss.
  • Arid - Dry environments with high evapotranspiration rates; more than 60% loss.
  • Perarid - Extremely dry areas with minimal moisture; more than 80% loss.
  • Superarid - Ultra-dry regions, leading to harsh, desert-like conditions; more than 90% loss.
  • Dead - Environments with no available moisture and/or instant evapotranspiration; near 100% loss.

Precipitation

Classification based on the annual recipitation within the biome.

  • Scant - None or very rare, light showers; up to 100 mm annually.
  • Light - Occasional, gentle rains; 100-300 mm annually.
  • Moderate - Regular, moderate rains; 300-600 mm annually.
  • Seasonal - Distinct wet and dry seasons; 600-1000 mm annually.
  • Frequent - Frequent rainfall throughout the cycle; 1000-1500 mm annually.
  • Heavy - Consistent heavy rains; 1500-2000 mm annually.
  • Intense - Very heavy and often prolonged rains; 2000-3000 mm annually.
  • Torrential - Extremely heavy rainfall, often in shorter periods; 3000-4000 mm annually.
  • Deluge - Near-constant, extremely heavy rains; 4000-5000 mm annually.
  • Monsoonal - Massive, overwhelming rainfall; exceeding 5000 mm annually.

Elevation

Classification based on the average elevation of the biome.

  • Belowland - Areas bellow sea level; bellow 0 m.
  • Lowland - Near sea level; 0-100 m.
  • Low Elevation - Slightly elevated areas; 100-300 m.
  • Submontane - Elevated terrain; 300-600 m.
  • Montane - Mid-elevation regions; 600-1000 m.
  • Highland - Elevated regions; 1000-2000 m.
  • Subalpine - High elevation; 2000-3500 m.
  • Alpine - High mountain zones; 3500-4500 m.
  • Subnival - Very high elevations; 4500-5500 m.
  • Nival - Extreme elevations; above 5500 m.

Biosphere

A classification that represents the percentage of the total land area in a biome, including vertical space (height), that is occupied by plant life and other forms of life.

  • Barren - No significant life forms, almost devoid of vegetation; up to 1% coverage.
  • Sparse - Minimal plant life, with isolated pockets of vegetation; up to 3% coverage.
  • Grassy - Dominated by grasses and small plants; up to 5% coverage.
  • Wooded - Scattered trees and shrubs, with some open areas; up to 15% coverage.
  • Forested - Dense tree coverage, with a variety of plant species; up to 25% coverage.
  • Lush - Abundant and thriving vegetation; up to 35% coverage.
  • Diverse - High biodiversity, with a complex mix of plants and habitats; up to 45% coverage.
  • Dense - Very thick vegetation, with little light reaching the ground; up to 60% coverage.
  • Jungled - Extremely dense and complex vegetation; up to 80% coverage.
  • Overgrown - Vegetation dominates and overwhelms the landscape; more than 80% coverage.

Magic

Classification based on the magical potency inside the biome.

  • Null - A place entirely devoid of magic; exactly 0% potency.
  • Whispering - Magic exists in faint traces, like a soft whisper on the wind; up to 10% potency.
  • Glimmering - Magic is sporadic, appearing as brief flashes or glimmers that hint at hidden power; up to 20% potency.
  • Enchanted - The land is touched by magic, with areas and objects occasionally infused with arcane energy; up to 30% potency.
  • Wyrd - Magic is woven into the fabric of reality, with wondrous occurrences being a regular part of the biome; up to 40% potency.
  • Bewitched - The entire landscape is under the sway of magic, with tangible effects like floating islands; up to 50% potency.
  • Mystic - Magic saturates the world, almost like a river flowing through everything; up to 65% potency.
  • Arcane - Magic is a powerful and nearly overwhelming force, manifesting in grand and awe-inspiring ways; up to 80% potency.
  • Eldritch - The boundaries between the physical and magical worlds blur; up to 95% potency.
  • Transcendent - Magic is the very essence of this biome, beyond comprehension and limitless in its scope; exceeding 95% potency.

Biome Classification Tool