Biomes
Each realm and Mirae world consists of one or more biomes - large geographic areas shaped by environmental conditions such as temperature, rainfall, elevation, and magical potency.
Biome classification
All existing biomes can be quicly recognised and classified using 6
Temperature | Evapotranspiration | Precipitation | Elevation | Biosphere | Magic | |
---|---|---|---|---|---|---|
0 | Superpolar | Aquatic | Scant | Belowland | Barren | Null |
1 | Polar | Superhumid | Light | Lowland | Sparse | Whispering |
2 | Subpolar | Perhumid | Moderate | Low Elevation | Grassy | Glimmering |
3 | Boreal | Humid | Seasonal | Submontane | Wooded | Enchanted |
4 | Temperate | Subhumid | Frequent | Montane | Forested | Wyrd |
5 | Subtropical | Subarid | Heavy | Highland | Lush | Bewitched |
6 | Tropical | Arid | Intense | Subalpine | Diverse | Mystic |
7 | Supertropical | Perarid | Torrential | Alpine | Dense | Arcane |
8 | Subvolcanic | Superarid | Deluge | Subnival | Jungled | Eldritch |
10 | Volcanic | Dead | Monsoonal | Nival | Overgrown | Transcendent |
Temperature
Classification based on the annual average temperatures within the biome.
- Superpolar - Extremely cold regions with an annual average of less than -40°C.
- Polar - Very cold climates with an annual average of less than -15°C.
- Subpolar - Cold regions with an annual average of less than -5°C.
- Boreal - Cold temperate climates with significant seasonal variation and an annual average of less than 0°C.
- Temperate - Moderate climates with distinct seasons and an annual average of more than 0°C.
- Subtropical - Warm climates with an annual average of more than 15°C.
- Tropical - Hot climates with little temperature variation and an annual average of more than 25°C.
- Supertropical - Very hot regions with extreme temperatures and an annual average of more than 40°C.
- Subvolcanic - Extremely hot areas with an annual average of more than 70°C.
- Volcanic - The hottest climates without any significant variation and with an annual average of more than 90°C.
Evapotranspiration
Classification that reflects the rate at which water is lost from the biome.
- Aquatic - Water environments; near 0% loss.
- Superhumid - Extremely wet environments; up to 10% loss.
- Perhumid - Very wet environments; up to 20% loss.
- Humid - Areas with balanced moisture levels; up to 30% loss.
- Subhumid - Moderately wet environments with occasional dry periods; up to 50% loss.
- Subarid - Drier regions, where evapotranspiration exceeds rainfall; more than 50% loss.
- Arid - Dry environments with high evapotranspiration rates; more than 60% loss.
- Perarid - Extremely dry areas with minimal moisture; more than 80% loss.
- Superarid - Ultra-dry regions, leading to harsh, desert-like conditions; more than 90% loss.
- Dead - Environments with no available moisture and/or instant evapotranspiration; near 100% loss.
Precipitation
Classification based on the annual recipitation within the biome.
- Scant - None or very rare, light showers; up to 100 mm annually.
- Light - Occasional, gentle rains; 100-300 mm annually.
- Moderate - Regular, moderate rains; 300-600 mm annually.
- Seasonal - Distinct wet and dry seasons; 600-1000 mm annually.
- Frequent - Frequent rainfall throughout the cycle; 1000-1500 mm annually.
- Heavy - Consistent heavy rains; 1500-2000 mm annually.
- Intense - Very heavy and often prolonged rains; 2000-3000 mm annually.
- Torrential - Extremely heavy rainfall, often in shorter periods; 3000-4000 mm annually.
- Deluge - Near-constant, extremely heavy rains; 4000-5000 mm annually.
- Monsoonal - Massive, overwhelming rainfall; exceeding 5000 mm annually.
Elevation
Classification based on the average elevation of the biome.
- Belowland - Areas bellow sea level; bellow 0 m.
- Lowland - Near sea level; 0-100 m.
- Low Elevation - Slightly elevated areas; 100-300 m.
- Submontane - Elevated terrain; 300-600 m.
- Montane - Mid-elevation regions; 600-1000 m.
- Highland - Elevated regions; 1000-2000 m.
- Subalpine - High elevation; 2000-3500 m.
- Alpine - High mountain zones; 3500-4500 m.
- Subnival - Very high elevations; 4500-5500 m.
- Nival - Extreme elevations; above 5500 m.
Biosphere
A classification that represents the percentage of the total land area in a biome, including vertical space (height), that is occupied by plant life and other forms of life.
- Barren - No significant life forms, almost devoid of vegetation; up to 1% coverage.
- Sparse - Minimal plant life, with isolated pockets of vegetation; up to 3% coverage.
- Grassy - Dominated by grasses and small plants; up to 5% coverage.
- Wooded - Scattered trees and shrubs, with some open areas; up to 15% coverage.
- Forested - Dense tree coverage, with a variety of plant species; up to 25% coverage.
- Lush - Abundant and thriving vegetation; up to 35% coverage.
- Diverse - High biodiversity, with a complex mix of plants and habitats; up to 45% coverage.
- Dense - Very thick vegetation, with little light reaching the ground; up to 60% coverage.
- Jungled - Extremely dense and complex vegetation; up to 80% coverage.
- Overgrown - Vegetation dominates and overwhelms the landscape; more than 80% coverage.
Magic
Classification based on the magical potency inside the biome.
- Null - A place entirely devoid of magic; exactly 0% potency.
- Whispering - Magic exists in faint traces, like a soft whisper on the wind; up to 10% potency.
- Glimmering - Magic is sporadic, appearing as brief flashes or glimmers that hint at hidden power; up to 20% potency.
- Enchanted - The land is touched by magic, with areas and objects occasionally infused with arcane energy; up to 30% potency.
- Wyrd - Magic is woven into the fabric of reality, with wondrous occurrences being a regular part of the biome; up to 40% potency.
- Bewitched - The entire landscape is under the sway of magic, with tangible effects like floating islands; up to 50% potency.
- Mystic - Magic saturates the world, almost like a river flowing through everything; up to 65% potency.
- Arcane - Magic is a powerful and nearly overwhelming force, manifesting in grand and awe-inspiring ways; up to 80% potency.
- Eldritch - The boundaries between the physical and magical worlds blur; up to 95% potency.
- Transcendent - Magic is the very essence of this biome, beyond comprehension and limitless in its scope; exceeding 95% potency.