Biomes


Each realm and Mirae world consists of one or more biomes — large geographic areas shaped by environmental conditions such as temperature, rainfall, elevation, and magical potency.


All existing biomes can be quickly recognized and classified using 6

Temperature Evapotranspiration Precipitation Elevation Biosphere Magic
0 Superpolar Aquatic Scant Belowland Barren Null
1 Polar Superhumid Light Lowland Sparse Whispering
2 Subpolar Perhumid Moderate Low Elevation Grassy Glimmering
3 Boreal Humid Seasonal Submontane Wooded Enchanted
4 Temperate Subhumid Frequent Montane Forested Wyrd
5 Subtropical Subarid Heavy Highland Lush Bewitched
6 Tropical Arid Intense Subalpine Diverse Mystic
7 Supertropical Perarid Torrential Alpine Dense Arcane
8 Subvolcanic Superarid Deluge Subnival Jungled Eldritch
10 Volcanic Dead Monsoonal Nival Overgrown Transcendent

Temperature

Classification based on the annual average temperatures within the biome.

  • Superpolar — Extremely cold regions with an annual average of less than -40 °C.
  • Polar — Very cold climates with an annual average of less than -15 °C.
  • Subpolar — Cold regions with an annual average of less than -5 °C.
  • Boreal — Cold temperate climates with significant seasonal variation and an annual average of less than 0 °C.
  • Temperate — Moderate climates with distinct seasons and an annual average of more than 0 °C.
  • Subtropical — Warm climates with an annual average of more than 15 °C.
  • Tropical — Hot climates with little temperature variation and an annual average of more than 25 °C.
  • Supertropical — Very hot regions with extreme temperatures and an annual average of more than 40 °C.
  • Subvolcanic — Extremely hot areas, with an annual average of more than 70 °C.
  • Volcanic — The hottest climates without any significant variation and with an annual average of more than 90 °C.

Evapotranspiration

Classification that reflects the rate at which water is lost from the biome.

  • Aquatic — Water environments; near 0% loss.
  • Superhumid — Extremely wet environments; up to 10% loss.
  • Perhumid — Very wet environments; up to 20% loss.
  • Humid — Areas with balanced moisture levels; up to 30% loss.
  • Subhumid — Moderately wet environments with occasional dry periods; up to 50% loss.
  • Subarid — Drier regions, where evapotranspiration exceeds rainfall; more than 50% loss.
  • Arid — Dry environments with high evapotranspiration rates; more than 60% loss.
  • Perarid — Extremely dry areas with minimal moisture; more than 80% loss.
  • Superarid — Ultra-dry regions, leading to harsh, desert-like conditions; more than 90% loss.
  • Dead — Environments with no available moisture and instant evapotranspiration; near 100% loss.

Precipitation

Classification based on the annual precipitation within the biome.

  • Scant — None or very rare, light showers; up to 100 mm annually.
  • Light — Occasional, gentle rains; 100-300 mm annually.
  • Moderate — Regular, moderate rains; 300-600 mm annually.
  • Seasonal — Distinct wet and dry seasons; 600-1000 mm annually.
  • Frequent — Frequent rainfall throughout the cycle; 1000-1500 mm annually.
  • Heavy — Consistent heavy rains; 1500-2000 mm annually.
  • Intense — Very heavy and often prolonged rains; 2000-3000 mm annually.
  • Torrential — Extremely heavy rainfall, typically in shorter periods; 3000-4000 mm annually.
  • Deluge — Near-constant, extremely heavy rains; 4000-5000 mm annually.
  • Monsoonal — Massive, overwhelming rainfall; exceeding 5000 mm annually.

Elevation

Classification based on the average elevation of the biome.

  • Belowland — Areas below sea level; bellow 0 m.
  • Lowland — Near sea level; 0-100 m.
  • Low Elevation — Slightly elevated areas; 100-300 m.
  • Submontane — Elevated terrain; 300-600 m.
  • Montane — Mid-elevation regions; 600-1000 m.
  • Highland — Elevated regions; 1000-2000 m.
  • Subalpine — High elevation; 2000-3500 m.
  • Alpine — High mountain zones; 3500-4500 m.
  • Subnival — Very high elevations; 4500-5500 m.
  • Nival — Extreme elevations; above 5500 m.

Biosphere

A classification that represents the percentage of the total land area in a biome, including vertical space (height), that is occupied by plant life and other forms of life.

  • Barren — No significant life forms, almost devoid of vegetation; up to 1% coverage.
  • Sparse — Minimal plant life, with isolated pockets of vegetation; up to 3% coverage.
  • Grassy — Dominated by grasses and small plants; up to 5% coverage.
  • Wooded — Scattered trees and shrubs, with some open areas; up to 15% coverage.
  • Forested — Dense tree coverage, with various plant species; up to 25% coverage.
  • Lush — Abundant and thriving vegetation; up to 35% coverage.
  • Diverse — High biodiversity, with a complex mix of plants and habitats; up to 45% coverage.
  • Dense — Very thick vegetation, with little light reaching the ground; up to 60% coverage.
  • Jungled — Extremely dense and complex vegetation; up to 80% coverage.
  • Overgrown — Vegetation dominates and overwhelms the landscape; more than 80% coverage.

Magic

Classification based on the magical potency inside the biome.

  • Null — A place entirely devoid of magic; exactly 0% potency.
  • Whispering — Magic exists in faint traces, like a soft whisper on the wind; up to 10% potency.
  • Glimmering — Magic is sporadic, appearing as brief flashes or glimmers that hint at hidden power; up to 20% potency.
  • Enchanted — The land is touched by magic, with areas and objects occasionally infused with arcane energy; up to 30% potency.
  • Wyrd — Magic is woven into the fabric of reality, with wondrous occurrences being a regular part of the biome; up to 40% potency.
  • Bewitched — The entire landscape is under the sway of magic, with tangible effects like floating islands; up to 50% potency.
  • Mystic — Magic saturates the world, almost like a river flowing through everything; up to 65% potency.
  • Arcane — Magic is a powerful and nearly overwhelming force, manifesting in grand and awe-inspiring ways; up to 80% potency.
  • Eldritch — The boundaries between the physical and magical worlds blur; up to 95% potency.
  • Transcendent — Magic is the very essence of this biome, beyond comprehension and limitless in its scope; exceeding 95% potency.

Biome Classification Tool