{{tag>["up to date"]}} ====== Biomes ====== ---- Each realm and Mirae world consists of one or more biomes — large geographic areas shaped by environmental conditions such as temperature, rainfall, elevation, and magical potency. * [[miraemagica:biomes:tallah|Tallahi Biomes]] * [[miraemagica:biomes:earace|Earacian Biomes]] * [[miraemagica:biomes:aivitt|Aivittian Biomes]] * [[miraemagica:biomes:fenere|Fenerese Biomes]] * [[miraemagica:biomes:watiff|Watiffi Biomes]] * [[miraemagica:biomes:daroid|Daroidic Biomes]] * [[miraemagica:biomes:mirae|Miravian Biomes]] ---- ==== Biome classification ==== All existing biomes can be quickly recognized and classified using 6 ^ ^ **Temperature** | **Evapotranspiration** | **Precipitation** | **Elevation** | **Biosphere** | **Magic** | | 0 | Superpolar | Aquatic | Scant | Belowland | Barren | Null | | 1 | Polar | Superhumid | Light | Lowland | Sparse | Whispering | | 2 | Subpolar | Perhumid | Moderate | Low Elevation | Grassy | Glimmering | | 3 | Boreal | Humid | Seasonal | Submontane | Wooded | Enchanted | | 4 | Temperate | Subhumid | Frequent | Montane | Forested | Wyrd | | 5 | Subtropical | Subarid | Heavy | Highland | Lush | Bewitched | | 6 | Tropical | Arid | Intense | Subalpine | Diverse | Mystic | | 7 | Supertropical | Perarid | Torrential | Alpine | Dense | Arcane | | 8 | Subvolcanic | Superarid | Deluge | Subnival | Jungled | Eldritch | | 10 | Volcanic | Dead | Monsoonal | Nival | Overgrown | Transcendent | ---- === Temperature === Classification based on the annual average temperatures within the biome. * Superpolar — Extremely cold regions with an annual average of less than -40 °C. * Polar — Very cold climates with an annual average of less than -15 °C. * Subpolar — Cold regions with an annual average of less than -5 °C. * Boreal — Cold temperate climates with significant seasonal variation and an annual average of less than 0 °C. * Temperate — Moderate climates with distinct seasons and an annual average of more than 0 °C. * Subtropical — Warm climates with an annual average of more than 15 °C. * Tropical — Hot climates with little temperature variation and an annual average of more than 25 °C. * Supertropical — Very hot regions with extreme temperatures and an annual average of more than 40 °C. * Subvolcanic — Extremely hot areas, with an annual average of more than 70 °C. * Volcanic — The hottest climates without any significant variation and with an annual average of more than 90 °C. ---- === Evapotranspiration === Classification that reflects the rate at which water is lost from the biome. * Aquatic — Water environments; near 0% loss. * Superhumid — Extremely wet environments; up to 10% loss. * Perhumid — Very wet environments; up to 20% loss. * Humid — Areas with balanced moisture levels; up to 30% loss. * Subhumid — Moderately wet environments with occasional dry periods; up to 50% loss. * Subarid — Drier regions, where evapotranspiration exceeds rainfall; more than 50% loss. * Arid — Dry environments with high evapotranspiration rates; more than 60% loss. * Perarid — Extremely dry areas with minimal moisture; more than 80% loss. * Superarid — Ultra-dry regions, leading to harsh, desert-like conditions; more than 90% loss. * Dead — Environments with no available moisture and instant evapotranspiration; near 100% loss. ---- === Precipitation === Classification based on the annual precipitation within the biome. * Scant — None or very rare, light showers; up to 100 mm annually. * Light — Occasional, gentle rains; 100-300 mm annually. * Moderate — Regular, moderate rains; 300-600 mm annually. * Seasonal — Distinct wet and dry seasons; 600-1000 mm annually. * Frequent — Frequent rainfall throughout the cycle; 1000-1500 mm annually. * Heavy — Consistent heavy rains; 1500-2000 mm annually. * Intense — Very heavy and often prolonged rains; 2000-3000 mm annually. * Torrential — Extremely heavy rainfall, typically in shorter periods; 3000-4000 mm annually. * Deluge — Near-constant, extremely heavy rains; 4000-5000 mm annually. * Monsoonal — Massive, overwhelming rainfall; exceeding 5000 mm annually. ---- === Elevation === Classification based on the average elevation of the biome. * Belowland — Areas below sea level; bellow 0 m. * Lowland — Near sea level; 0-100 m. * Low Elevation — Slightly elevated areas; 100-300 m. * Submontane — Elevated terrain; 300-600 m. * Montane — Mid-elevation regions; 600-1000 m. * Highland — Elevated regions; 1000-2000 m. * Subalpine — High elevation; 2000-3500 m. * Alpine — High mountain zones; 3500-4500 m. * Subnival — Very high elevations; 4500-5500 m. * Nival — Extreme elevations; above 5500 m. ---- === Biosphere === A classification that represents the percentage of the total land area in a biome, including vertical space (height), that is occupied by plant life and other forms of life. * Barren — No significant life forms, almost devoid of vegetation; up to 1% coverage. * Sparse — Minimal plant life, with isolated pockets of vegetation; up to 3% coverage. * Grassy — Dominated by grasses and small plants; up to 5% coverage. * Wooded — Scattered trees and shrubs, with some open areas; up to 15% coverage. * Forested — Dense tree coverage, with various plant species; up to 25% coverage. * Lush — Abundant and thriving vegetation; up to 35% coverage. * Diverse — High biodiversity, with a complex mix of plants and habitats; up to 45% coverage. * Dense — Very thick vegetation, with little light reaching the ground; up to 60% coverage. * Jungled — Extremely dense and complex vegetation; up to 80% coverage. * Overgrown — Vegetation dominates and overwhelms the landscape; more than 80% coverage. ---- === Magic === Classification based on the magical potency inside the biome. * Null — A place entirely devoid of magic; exactly 0% potency. * Whispering — Magic exists in faint traces, like a soft whisper on the wind; up to 10% potency. * Glimmering — Magic is sporadic, appearing as brief flashes or glimmers that hint at hidden power; up to 20% potency. * Enchanted — The land is touched by magic, with areas and objects occasionally infused with arcane energy; up to 30% potency. * Wyrd — Magic is woven into the fabric of reality, with wondrous occurrences being a regular part of the biome; up to 40% potency. * Bewitched — The entire landscape is under the sway of magic, with tangible effects like floating islands; up to 50% potency. * Mystic — Magic saturates the world, almost like a river flowing through everything; up to 65% potency. * Arcane — Magic is a powerful and nearly overwhelming force, manifesting in grand and awe-inspiring ways; up to 80% potency. * Eldritch — The boundaries between the physical and magical worlds blur; up to 95% potency. * Transcendent — Magic is the very essence of this biome, beyond comprehension and limitless in its scope; exceeding 95% potency. ---- [[https://miraemagica.net/biomeClassificationTool.html|Biome Classification Tool]]